Unity is used to build many of today’s games including more than half of all mobile games. Some big name games include Ori and the Blind Forest by Moon Studios published by Microsoft, Firewatch by Campo Santo, now part of Valve, and Super Mario Run by Nintendo. We will briefly cover the structure and many systems of the engine before delving deeper into controlling behavior of games using C#.
Bio: Brian is an augmented and virtual reality developer at UDRI and has been using Unity for the past nine years. He also operates the software consultancy Frame Push and is co-founder of Wither Studios. He has a passion for making games and generally being creative. He first started programming in high school using basic on his TI-83+ calculator. Nowadays he spends his free time taking photos and playing kickball.